It's been a little while since my last post, so here's a quick update on the art life.
Finals.
What are finals?
Well, here's a few options:
a) trying to kick my butt
b) failing at kicking my butt
c) stressful
d) called "Finals" because they refer to the end. Of everything. Ever. In that regard they are like death.
e) death.
f) all of the above.
As you've probably guessed, the correct answer was (f). Have a piece of candy for participating, even if you guessed incorrectly. But sleep uneasily in the knowledge that your piece of candy is smaller than the pieces of candy the people who guessed correctly got.
...As you've probably also guessed, I haven't gotten very much sleep recently.
So!
Here's a random art for the day (it's an update of a previous post, and incidentally a final for one of my classes too):
Wednesday, November 14, 2007
Saturday, November 3, 2007
CG Stuff
I suppose it's important to note that I am primarily a CG artist, though I will be posting doodles and whatnot on this site off and on. I'd be more than willing to share my techniques with anyone who wants to know how I've done anything I've posted.
That said, here's a bit more about me:
I'm Nate Taylor, born in Michigan in 1988. I've lived most of my life in Wisconsin, but currently reside in Georgia, where I attend Savannah College of Art and Design. It's pretty great.
Favorite color: orange
Favorite food: watermelon
Favorite movies: The Iron Giant, Mirrormask, The Incredibles, Wallace and Gromit
My artwork:
I got started by watching the original Wallace and Gromit short films when I was about 9 or 10. At 11, I picked up my family's direct-to-VHS camera and started making silly films that I later called The What Show, a compilation or shorts less than 10 minutes apiece that really had no point but were mildly humorous, if only because they were so random. By 13, I'd started animating using a LEGO animation set I'd bought with what was basically my life savings up to that point. I know, pretty lame. At 16, my parents bought me Animation:Master, and thus I became interested in 3D computer animation. Sophomore and Junior year in high school, I also dabbled in classical 2D animation using paper and pencil.
Now I am a sophomore in college, majoring in Animation and minoring in Visual Effects. My 3D software of choice is Blender, which I was introduced to by Colin Levy (peerlessproductions.com) as a Freshman. I also use Maya, but I haven't gotten used to it entirely yet, so it'll be a while before I change my mind. Not to mention Blender is free, and very powerful.
That's all for now, so I'll leave you with a few more pieces of artwork-- both are 3D Maya scenes; the first is finished, the second a WIP, the final version of which i'll post soon, hopefully.
That said, here's a bit more about me:
I'm Nate Taylor, born in Michigan in 1988. I've lived most of my life in Wisconsin, but currently reside in Georgia, where I attend Savannah College of Art and Design. It's pretty great.
Favorite color: orange
Favorite food: watermelon
Favorite movies: The Iron Giant, Mirrormask, The Incredibles, Wallace and Gromit
My artwork:
I got started by watching the original Wallace and Gromit short films when I was about 9 or 10. At 11, I picked up my family's direct-to-VHS camera and started making silly films that I later called The What Show, a compilation or shorts less than 10 minutes apiece that really had no point but were mildly humorous, if only because they were so random. By 13, I'd started animating using a LEGO animation set I'd bought with what was basically my life savings up to that point. I know, pretty lame. At 16, my parents bought me Animation:Master, and thus I became interested in 3D computer animation. Sophomore and Junior year in high school, I also dabbled in classical 2D animation using paper and pencil.
Now I am a sophomore in college, majoring in Animation and minoring in Visual Effects. My 3D software of choice is Blender, which I was introduced to by Colin Levy (peerlessproductions.com) as a Freshman. I also use Maya, but I haven't gotten used to it entirely yet, so it'll be a while before I change my mind. Not to mention Blender is free, and very powerful.
That's all for now, so I'll leave you with a few more pieces of artwork-- both are 3D Maya scenes; the first is finished, the second a WIP, the final version of which i'll post soon, hopefully.
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